Overylayed Virtual Reality

IGKnight_VisionMode_130706 found myself with some freetime during this holiday weekend, so I got back into an old image in need of revisiting.  The original was done in 2007 to illustrate what could be done with overlaying information within different themes through vision channels. (Click to view more artwork) Continue reading

Still more Mars Designs

Here are a few more early designs for Mars.  They are not the final design, but were a part of the early exploration.  For the exo-suit, a great design by Dermot Power was chosen, and the Nanny Robot was a collaboration between Landis Fields and I.

More Mars Needs Moms artwork

There were a number artists working on the Martian Rocket, trying to find what the director wanted. The ship in the show was designed by Darren Bacon, who did a great job.  Below are two of my ships.

Here is a sheet of some of the explorations.

Can’t have a rocket without a rocket silo.

Mars Needs Moms Artwork part 3

The extractor was a set at the end of the movie that held Milo’s mom.  It was solar powered, which gives Milo until Sunrise to save her.  Below is the key frame painting I did after final design was determined. I will take this chance to walk through a selection of the design work it took to get to the final.

Step 1: Sketches inspired by the script. (click image)

Step 2: Design each element then recompose into model sheets. (Click image)

Lastly, do key frames such as below and the top image.

More Art for Mars

I’m not sure if this made it in the final cut of the film, but there was a point where Milo was discovered by a floating camera robot.

Here is the final artwork. Landis Fields did an incredible model and unfolding animation for this guy.

Below are the process sketches.

Art of Mars Needs Moms

A movie I worked on is out and that means I can show some of my art.  I will show the final design and a selection of the process designs and images that lead up to that.  This is going to take a while, so look for future posts in the future.

The first is the martian citadel.  Not only did I get to design it from scratch, but I got to work on some of the matte paintings from this set.

Click each image to see more.

Next is 3cat.  Once Milo gets home he builds his own 2cat out of toys and stuff found around the house.

Here’s the early versions.  Click for more options.

Tech Junkies

On one of my old projects I was tasked with coming up with future technologies and deviant uses for that tech. This is one the sketches that I liked from that exploration showing two junkies using virtual reality to check out.  The man has stolen some kind of lab equipment to get his fix, where the woman is using VR in the same way you might get your hair done.

A Chirstmas Carol

The first project I got to work on at ImageMovers Digital, was A Christmas Carol.  This was great, because before I knew who Robert Zemeckis was, I loved his movies such as Back to the Future and Contact.  I came on late in production so I only worked on a couple shots, but here’s a selection of what I did.

Color keys and texture paintings are fun to do, but sometimes we don’t have time.  When that happens, the art can look like this.

Archetype Concept art

I worked with some friends on an First-Person Iphone game a while back called Archetype.  The game’s debut was high on the charts and is receiving great reviews.  I contributed to some of the characters, environments and weapons.  Check them out.  Some great people worked together on this.This was an earlier attempt at the human armor.Here are some sketches of  interiors.  (Click each picture below to see more)Alien Weapons:Human Weapons:Check out more here:     http://www.villainhq.com/archetype/